Salvage - Level Concepts

A little bit of a re-post for the character, but this is the final result from my Environment for Games class at CDW Studios. I brief my students to create a small level sequence with callouts and "in-game" keyframes that requires them to think about how they can incorporate simple game-play mechanics into their design solutions. This is the imaginary game I came up with to demo my workflow focused on quick vertical movement and evasion.

My initial moodshot, before any specifics had been figured out.

My initial moodshot, before any specifics had been figured out.